Life2.0

Life2.0 · 2026

Immersion instructions

What if you could live your life all over again?

01

Settle into the chair.

080

Your body rests in the chair. A simulated lifetime unfolds around you. Choose your language and reading settings before entering.

02

Choose your starting conditions.

10 / 10

Random is the default. You may choose a body profile, an upbringing range and a ten-point starting shape.

01
03

Read the turns.

080

Follow health, wellbeing and money. Event markers explain changes; they do not predict your future.

04

Look back.

Return to your record. See the decisions, people and events that shaped this life, then try another path.

Time controls

Pause to look. Use 2×, 3×, 10× or 20× to move faster.

Plan for 70–80 simulated years. A life may end earlier. Choices begin at 10.

Enter the system →
02

Credits

Inspired by The Sims and 1in8b.life.

The Sims · 1in8b.life

The Sims: everyday routines and an inhabited world.

1in8b.life: birth circumstances, time, reflection and a life record.

An independent prototype. No affiliation or endorsement. All illustrations are original.

Research

What is measured?

This prototype uses authored game rules. Its money, health changes and event odds are not measured population statistics.

The graphs join five-year snapshots. Markers sit at the recorded review age, not an exact event date.

Ten points are a game constraint. Reasoning, empathy and strength are not biological opposites.

The neighbourhood is metaphorical. Nearby buildings represent parts of a life, not a real map.

Marriage and family milestones follow your choices. Dengue, job loss and pregnancy are not yet generated by this model.

Body, mind and experience

Inherited differences and environments interact. Heritability describes population variation, not an unchangeable percentage of a person.

Big Five traits, reasoning, emotional skills and empathy are distinct. Personality can change. No trait prohibits a career.

These game indices are not psychological tests or dopamine measurements. Comparisons use modeled paths, not a real population average.

The world behind the chair

The chair-service premise draws on the author's Two Layers and The Convenience. This software does not claim to provide physical immersion or medical treatment.

Universe 25 was an enclosed-mouse experiment, not proof that human prosperity causes extinction.

Event symbol guide

Health · crossMoney · squareRelationships · diamondTransitions · triangleFlood · wave

One complete original-game life was studied, including its ending. Other branches remain untested.